Next I started exporting all the hair that I created. Since the eyelashes were geo, I used ZRemesh to reduce the amount of polys. I didn't want such a small thing to be so heavy in poly count. After that I went through each clump of hair and used fast preview to reduce the amount of hairs and exported the curves.
Once in Maya, I simply scaled and translated everything into position and started creating the hair. It was pretty simple to get a basic setup since I saved presets in Maya from my first attempt. This is a rough pass of what I have now.
I still have a lot of work to do on the shaders but that just requires time. I will also be adjusting the lighting setup and messing with different camera angles.Getting very close to finishing now.
Once again thanks for reading and I hope you look forward to the next post.
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