Tuesday, December 8, 2015

Female Portrait 002

So I forgot to give a little back story on how I chose the person to base my reference off of, so I will give a short one. I came across a wallpaper and decided I wanted to do a portrait. This is the wallpaper.
That's how I ended up with that first sculpt. This is the only reference I used when creating the first one. Which now I know you need a lot more than one photo if you are trying to do a likeness sculpt. 

So when I started re-sculpting I just went for it. I found out who the model was and got two more images of her to use (I thought it was enough I guess, but clearly I was wrong). So I just started sculpting from looking at the images and trying to do it all by eye. After I finished the sculpture I created hair using fibermesh (Zbrush's hair system), that way I could later export the hair to be rendered in another software. Once that was done, I retopoed (created a structure for the 3D mesh made from points connected by edges to form the mesh) the mesh and imported it into Maya (another 3D software used for multiple things). I then used V-Ray (a rendering engine) to create the texture for the skin and the hair. This was the result.

At the time I thought it looked pretty decent. So I posted it on Facebook to get some feedback from friends. They all gave me amazing feedback and I immediately began making the corrections. When I started doing that I realized, that my sculpt didn't actually look anything like the model. Plus my proportions were completely wrong and my skin texture needed a lot of work. So I ended up having to go all the way back to the beginning and start over.

Ok, so that's it for this post but I just wanted to mention that if you have any questions feel free to ask. Whether it be that you don't understand something or you want a more in depth description of how I did something, I would be happy to tell you.

Once again thanks for reading and I hope you look forward to the next post.

No comments:

Post a Comment