Wednesday, December 9, 2015

Female Portrait 003

Starting the new sculpt, I decided to use Zbrush's spotlight tool. The spotlight tool allows you to reference an image onto your document (screen space) and you can use it to project a texture onto your model. I found that it is also good for referencing images. So, I used the images that I had gotten before and started tweaking the sculpt to match the proportions.
Once I moved everything into place I looked at the model and thought that it looked completely off. So I got it to a point and started sculpting again. Still referencing only the three or four images I had. Once I got it to where I thought it looked similar I again completed the process of moving it over to Maya. This was the result.
Once rendered I started doing small tweaks again. I noticed the nose was incorrect and needed to be fixed. So I ended up with this.
I thought it looked decent enough but I still wasn't getting the detail that I wanted for the skin bump. Originally I used both a normal map (a map that gives the mesh information in order to fake lighting of bumps and dents but does not displace the surface) and a displacement map (a map that displaces the surface for bump and dent detail). But the displacement wasn't giving me what I wanted (because I did it wrong) so I got rid of it and only used a normal map. Because the normal map was barely visible I bumped it up to a value of 2 instead of 1.
A friend had asked previously if I was using a 32 bit image for the displacement but I was using a 16 bit image because that is what Zbrush gave me by default. So I looked into creating a 32 bit image for displacement in Zbrush and found out how to do it. Once I applied it to my mesh I realized my mistake of bumping up the normal map. So I set it back to a value of one to correct it.
Normal Map (Value=2) + Displacement
Normal Map (Value=1) + Displacement
This is when I kinda hit a wall and decided that I wasn't really getting anywhere. The sculpt still wasn't very similar to the model and it just wasn't up to par with what I wanted. So I decided I need to study more and watch some tutorials.

Thanks for reading and I hope you look forward to the next one. 

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