So I decided to take a "quick" break from it so I wouldn't get burned out. I thought I could quickly create a SSS (sub-surface scattering) piece (my female portrait project) and put it on my reel. Turned out that the piece took a lot longer than expected. But I think it was for the better. I learned a lot while working on it and it also got me motivated again. With that project finished I came back to this one and made some corrections to my model.
Some of the advice I got from my friend for the clothing was to create a single low poly mesh to base my simulation off of. With that in mind, my problem areas were the belt area and the pants. The belt area would be hard to simulate if I was using one mesh for the tunic so I decided to split it in half.
I also originally had the pants as a separate mesh to simulate over Link's legs. His "pants" are actually tights, so there was no point in simulating them, instead I could just use them as his legs. So I removed Link's legs and merged his pants as his legs.
Lastly I also decided that the realistic simulated hair wasn't fitting the stylized look. Especially since he didn't have realistic eyebrows. So I refined the block in hair mesh that I made and decided to use that. So far the hair has been very troublesome but I'm getting closer to a result I'm happy with.
For now, here are some progress images.
That's about all for now. I do have one more thing I will be uploading later due to my internet being rather poor lately. This post is pretty close to my current progress. By my next post I should be all caught up.
Until then, thank you for reading and I hope you look forward to my next post.
No comments:
Post a Comment