Here was my result.
I also created a hair block-in that I would base my simulated hair strands off of.
Now that I had my base sculpt done, I imported it into Maya and retopoed the character and made base clothing that I would be able to simulate.
It was here that I started playing around with the dynamics of the clothing to see what I would be able to get away with.
It did not go as planed ...
That's it for today, thanks for reading and I hope you look forward to the next post.
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