Saturday, April 30, 2016

Link Project 012

Forgive me for the lack of post recently. I would like to be working on Link more often but my progress has really slowed. Also I work on Saturdays now so it's had to find time before work to gather all my resources to present to you. I may end up switching the days I create post just so I can provide you with more substantial posts.
Anyways, I finally managed to get all the face controls created and Links eyes are now working with controls. Now I just need to create all the sdk keys for the face controls and his rig should be good to go. I am really looking forward to the finished rig so I can start clothing simulation.
Here are some screen shots and some Link winks ;D.

Thanks for reading and I hope you look forward to the next post.

Saturday, April 16, 2016

Link Project 011

Hello Everyone, sorry for not posting last Saturday. I was still extremely busy and didn't get a chance to work on Link. Luckily I was finally able to work on him this past Thursday.
Not much of an update, since I only got to work on him one day. I managed to get a decent skinning on Link and I also fixed the spine to follow the Master Ctrl. The rig is pretty close to being done. I am just adding a few things and I still need to create the face controls. I added some joints to control the dangling hair on the side of his face and I was thinking of making them dynamic. Not sure though, I feel like it might get too janky and it won't be worth it in the end.

Hopefully this upcoming week I will have more for you and finally be able to finish Link's rig. Until then, thanks for reading and I hope you look forward to my next post.

Saturday, April 2, 2016

Breif Intermission

Hello everyone,
Sorry, but there's no update this week because I have been working on something else. I just happened to randomly get a commission while I was at work. So I have been working on that. Pretty close to finishing so next week I should have an update. 
Thank you for your patience and I hope you look forward to my next post.