Thursday, May 12, 2016

Link Project 013

Update time! So recently I got a full time job so I could pay my bills. This is going to take away from my time working on projects but I figure it's for the better in the long run. The faster I can make money so I can start applying for 3D jobs again, the better. So forgive me if post are a little lacking from here on out but I am going to do my best to keep up with my projects.
As for Link's progress, I am finally ready to start testing cloth simulations. I finished Link's rig and promptly made a "rig test/celebration" video.
After creating that video I realized there were a few things that needed some adjustment. So I went in and made corrections. One problem was that the right arms pivots were not the same so I had to re adjust those. I also adjusted the joint placement for the eyes and eyelids. Before they weren't in the center of the eye and weren't rotating properly.
Now everything seems to be in working order. The only thing I may go back and fix is Link's tongue and teeth. I am not really happy with the way they look.
Since the rig is pretty much complete I decided to create a video going over the features I created on Link's rig.

That's all for this weeks post. Thanks for reading and I hope you look forward to my next post.

Saturday, April 30, 2016

Link Project 012

Forgive me for the lack of post recently. I would like to be working on Link more often but my progress has really slowed. Also I work on Saturdays now so it's had to find time before work to gather all my resources to present to you. I may end up switching the days I create post just so I can provide you with more substantial posts.
Anyways, I finally managed to get all the face controls created and Links eyes are now working with controls. Now I just need to create all the sdk keys for the face controls and his rig should be good to go. I am really looking forward to the finished rig so I can start clothing simulation.
Here are some screen shots and some Link winks ;D.

Thanks for reading and I hope you look forward to the next post.

Saturday, April 16, 2016

Link Project 011

Hello Everyone, sorry for not posting last Saturday. I was still extremely busy and didn't get a chance to work on Link. Luckily I was finally able to work on him this past Thursday.
Not much of an update, since I only got to work on him one day. I managed to get a decent skinning on Link and I also fixed the spine to follow the Master Ctrl. The rig is pretty close to being done. I am just adding a few things and I still need to create the face controls. I added some joints to control the dangling hair on the side of his face and I was thinking of making them dynamic. Not sure though, I feel like it might get too janky and it won't be worth it in the end.

Hopefully this upcoming week I will have more for you and finally be able to finish Link's rig. Until then, thanks for reading and I hope you look forward to my next post.

Saturday, April 2, 2016

Breif Intermission

Hello everyone,
Sorry, but there's no update this week because I have been working on something else. I just happened to randomly get a commission while I was at work. So I have been working on that. Pretty close to finishing so next week I should have an update. 
Thank you for your patience and I hope you look forward to my next post.

Sunday, March 27, 2016

Link Project 010

Sorry for posting later than I said I would. Had to do a lot more than I thought.
So like I said before, the rig is pretty much finished. All I need to do is incorporate the eyebrows and hair into the rig, and then create the face controls. Once that is done I can do a refined skinning and he should be ready to go.
I ended up finding a video on youtube that helped me figure out what I needed to do to get a working fk/ik spine. Here is the video link if you are interested. 
https://www.youtube.com/watch?v=vhGCGe1dLxA
After watching the video, I scrapped my old setup and controls and created new ones based off the tutorial. It was actually pretty easy incorporating the spine once it was finished because I had everything setup from when I previously tried to create the fk/ik spine.
My rigs right arm is still a little janky so I have to look into that and I also need to make the spine work properly with the master control. Other than that everything is looking good.
Here is a little video I made just testing the rig with a rough skin bind.

Thanks for reading and I hope you look forward to my next post.

Saturday, March 26, 2016

Link Project 009

Will be posting update later tonight/tomorrow morning. Pretty much got rig working properly now. FK/IK spine is now fully working, WOOOO! I couldn't have done it without a youtube tutorial that I found online though. I will go into detail later. I created a very rough skin bind for the rig and plan to record an animation test that I will post with the full update.

Hope you look forward to it.

Saturday, March 19, 2016

Link Project 008

I have now finished most textures for link. All I have left for textures is to create specular/reflection maps and tweak shaders. Here is my latest render.
Still might tweak the saturation of the boots and the clothing isn't final. Just thought I would add some color to the low res meshes. Also not sure if I will leave the hair one solid color or paint a texture for it. I feel like leaving it solid fits the style. What do you think?
Now that I have pretty much finished the textures I can now go back and finish up the rig. Once the rig is complete I can start testing simulations. 

Not that big of an update, would like to have worked more on Link but some things came up this week. For example, my website is currently down and I had to create a temporary one. If you want to check it out here is the link:

As always, thanks for reading and I hope you look forward to the next one.